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Weapons are the best means a Legend has to deal damage to and knock out their opponent. They will generally allow a Legend to extend their reach and increase their damage output during a fight, as well as allowing them to instantly change their fighting style. Every Legend has their own kit consisting of 2 weapons, which are chosen from at random whenever a Legend interacts with a weapon pickup.

Without a weapon, Legends brawl Unarmed, using bare hands and feet.

Weapons appear in every Game Mode except Bombsketball.

All weapons have 8 moves, excluding signatures: neutral light (nlight), side light (slight), down light (dlight), neutral air (nair), side air (sair), down air (dair), recovery, and ground pound.

(All damages are tested at 5 attack against 5 defense and are rounded to the nearest whole number, and knockout damages are tested on the Shipwreck Falls map.)

Weapons

HammerIcon



Hammer

  • NLight: During NLight, the legend kicks the opponent twice, before slamming their hammer down on them. NLight does 22 base damage and knocks out at 210 damage. It is often used to punish bad moves on the part of the opponent.
  • SLight: During SLight, the legend leaps forward whilst swinging their hammer. Although the move does not have much range, because the legend moves forward whilst using it, its apparent range is much higher. SLight does 16 damage and knocks out at 580 damage.
  • DLight: During DLight the legend stomps on the ground, launching any opponents directly in front of or stacked with the legend upwards. Due to its long stun time, DLight true combos into almost all air moves and at low damages SLight and NLight. DLight does 10 damage and cannot knock out.
  • NAir: During NAir, the legend swipes their hammer upwards in a large arc. NAir does 22 damage, the highest in hammer's kit, and knocks out at 180 damage.
  • SAir: SAir is very similar to NAir, but in front of the legend, rather than above them. SAir does 20 damage and knocks out at 170 damage.
  • DAir: In DAir, the legend moves their hammer downwards, and hooks it on to an opponent, flinging the upwards. DAir does 16 damage and knocks out at 190 damage.
  • Recovery: Recovery is very similar to DAir, but the legend raises their hammer above them instead of below. Recovery does 15 damage and is often used to gimp the opponent, rather than KOing them.
  • Ground Pound: During Ground Pound, the legend holds their hammer and falls head first, dealing damage to opponents who hit the head of the hammer. Hammer ground pound does 25 damage and KO's at 210 damage if the opponent is hit of of a platform.
LanceIcon



Rocket Lance

  • NLight: The legend jabs 3 times at the opponent.
  • SLight: The legend thrusts forward with the lance.
  • DLight: The legend flips the lance over. Hitting the opponent with the fire that emits from the back of the lance.
  • NAir:
  • SAir:
  • DAir:
  • Recovery:
  • Ground Pound:
SwordIcon



Sword

  • NLight:
  • SLight:
  • DLight:
  • NAir:
  • SAir:
  • DAir:
  • Recovery:
  • Ground Pound:
BlastersIcon



Blasters

  • NLight:
  • SLight:
  • DLight:
  • NAir:
  • SAir:
  • DAir:
  • Recovery:
  • Ground Pound:
SpearIcon



Spear

  • NLight:
  • SLight:
  • DLight:
  • NAir:
  • SAir:
  • DAir:
  • Recovery:
  • Ground Pound:
KatarsIcon



Katars

  • NLight:
  • SLight:
  • DLight:
  • NAir:
  • SAir:
  • DAir:
  • Recovery:
  • Ground Pound:
AxeIcon



Axe

  • NLight:
  • SLight:
  • DLight:
  • NAir:
  • SAir:
  • DAir:
  • Recovery:
  • Ground Pound:
BowIcon



Bow

  • NLight:
  • SLight:
  • DLight:
  • NAir:
  • SAir:
  • DAir:
  • Recovery:
  • Ground Pound:
GauntletsIcon



Gauntlets

  • NLight:
  • SLight:
  • DLight:
  • NAir:
  • SAir:
  • DAir:
  • Recovery:
  • Ground Pound:
ScytheIcon



Scythe

  • NLight:
  • SLight:
  • DLight:
  • NAir:
  • SAir:
  • DAir:
  • Recovery:
  • Ground Pound:
CannonIcon



Cannon

  • NLight:
  • SLight:
  • DLight:
  • NAir:
  • SAir:
  • DAir:
  • Recovery:
  • Ground Pound: