FANDOM


Weapons are the best means a Legend has to deal damage to and knock out their opponent. They will generally allow a Legend to extend their reach and increase their damage output during a fight, as well as allowing them to instantly change their fighting style. Every Legend has their own kit consisting of 2 weapons, which are chosen from at random whenever a Legend interacts with a weapon pickup.

Without a weapon, Legends brawl Unarmed, using bare hands and feet.

Weapons appear in every Game Mode except Bombsketball.

All weapons have 8 moves, excluding signatures: neutral light (nlight), side light (slight), down light (dlight), neutral air (nair), side air (sair), down air (dair), recovery, and ground pound.


Hammer

  • NLight: During NLight, the legend kicks the opponent twice, before slamming their hammer down on them. NLight does 22 base damage and knocks out at 210 damage. It is often used to punish bad moves on the part of the opponent.
  • SLight: During SLight, the legend leaps forward whilst swinging their hammer. Although the move does not have much range, because the legend moves forward whilst using it, its apparent range is much higher. SLight does 16 damage and knocks out at 580 damage.
  • DLight: During DLight the legend stomps on the ground, launching any opponents directly in front of or stacked with the legend upwards. Due to its long stun time, DLight true combos into almost all air moves and at low damages SLight and NLight. DLight does 10 damage and cannot knock out.
  • NAir: During NAir, the legend swipes their hammer upwards in a large arc. NAir does 22 damage, the highest in hammer's kit, and knocks out at 180 damage.
  • SAir: SAir is very similar to NAir, but in front of the legend, rather than above them. SAir does 20 damage and knocks out at 170 damage.
  • DAir: In DAir, the legend moves their hammer downwards, and hooks it on to an opponent, flinging the upwards. DAir does 16 damage and knocks out at 190 damage.
  • Recovery: Recovery is very similar to DAir, but the legend raises their hammer above them instead of below. Recovery does 15 damage and is often used to gimp the opponent, rather than KOing them.
  • Ground Pound: During Ground Pound, the legend holds their hammer and falls head first, dealing damage to opponents who hit the head of the hammer. Hammer ground pound does 25 damage and KO's at 210 damage if the opponent is hit of of a platform.



Rocket Lance

  • NLight: The legend jabs 3 times at the opponent and has a slight finisher wich sends the enemy slightly over the horizon.
  • SLight: The legend thrusts forward with the lance, shifting the enemy upwards as it takes multiple hits.
  • DLight: The legend flips the lance over. Hitting the opponent with the fire that emits from the back of the lance and stopping enemies at point blank slightly above the ground.
  • NAir: Makes a backflip with the lance, causing a ring of fire around the user as the move is performed.
  • SAir: Propells forward hitting enemies and sending them sideways with moderate force.
  • DAir: Propells forward and slightly downwards dragging enemies along.
  • Recovery: Starts chargin the move as long as the button is held, maintaining the user in mid air and reversing slightly, once let go the user is propelled diagonally quickly depending on the time charged, the move has extremely high force once fully charged and can slide up walls.
  • Ground Pound: Faces the rear of the lance downwards as it descends quickly, enemies hit by it are launched downwards with great force and upon landing it creates a small hitbox around the lance's thruster.



Sword

  • NLight: Swipes 3 times in front of the user, completely halting enemy in place before sending him with some slight force with the third hit, it sends oponents slightly over the horizon.
  • SLight: Spins the sword around the character as he runs forward, making a "forcefield" around the user that reaches quite high.
  • DLight: Swipes "shaving" with a very thin hitbox, enemies are sent directly upwards with minimal force and with a bit of side momentum.
  • NAir: Swipes above the user making a cone-like hitbox above him, has a slight startup and sends enemies away from the center of the hitbox.
  • SAir: Swipes twice forward with a flat hitbox, enemies are held by the first swipe before being sent away with moderate force.
  • DAir:
  • Recovery: Makes a spiral creating a hitbox as big as the character itself, enemies caught in it are transported with the user before being sent upwards as a finisher.
  • Ground Pound: Points the sword directly downwards and falls quickly, the hitbox is very thin.



Blasters

  • NLight: Takes 3 shots directly in front of the user, the first 2 are almost instant and the user takes a significant pause before the third one.
  • SLight: Takes a shot fairly far from the user wich sends the enemy upwards slightly and originates fairly far from the user, only the blast itself deals damage, leaving a big gap without coverage, this move also halts the user and has a fair amount of recovery frames.
  • DLight: Blasts the ground 3 times, with the first shot originating at the user's feet and each shot going slightly further.
  • NAir: Takes 2 shots above the user pushing the enemy slightly upwards, the move is nearly instant.
  • SAir: Takes 3 shots fairly far from the player covering a small downwards arc, pushes sideways with moderate force.
  • DAir: Takes 2 shots in front and below the user, if any shot hits a target, both the user and the target are held in place as the user takes more shots before sending the enemy diagonally as a finisher.
  • Recovery: The user starts a backflip with a kick upwards as he ascends, rolling in the air and holding any enemy caught close to himself, as a finisher the enemy is pushed above the user and blasted upwards with great force.
  • Ground Pound: Aims both blasters downwards as it falls quickly, letting go the button or hitting a target causes the blasters to shoot, propelling the user upwards slightly and pushing enemies down with great force.


Spear

  • NLight: Jabs forwards multiple times.
  • SLight: Takes a step forward and swings twice
  • DLight: : Lifts the legend upward in the air,and is commonly used after SLight ,it does a decent amount of damage
  • NAir: Spins the lance around the character making a "forcefield" that has a circular hitbox around the character, launches enemies upwards as finisher.
  • SAir: Extends the lance sideways and slightly downwards, the lance's hitbox barely touches the user's hitbox during the move, launches enemies sideways with great force.
  • DAir: Extends the lance and the entire upper body directly downwards, hitting wathever touches the tip, tends to bounce enemies off the ground slightly.
  • Recovery: Spins the lance above the user like a helicopter, creating a wide oval shaped hitbox above the user, enemies are expelled away from the center of the hitbox, meaning that enemies touched by the side are sent side ways and those touched by the uper part are sent upwards , the hitbox is thin enough for most DAirs to hit trough it.
  • Ground Pound: Similar to the recovery, but downwards.



Katars

  • NLight: Performs 3 quick cuts right in front of the user, making a circular hitbox.
  • SLight: Dives forward with both katars extended, the hitbox is pretty thin.
  • DLight: Makes an uppercut with one katar and propels itself upwards with it, it can hit enemies on the ground if they are exactly in front of the user's hitbox.
  • NAir: Spins the katars around the user, making a small "forcefield".
  • SAir: Makes a quick slice covering a wide arc and sending enemies diagonally below the horizon.
  • DAir: Diagonally downwards a fair distance, carrying any enemies hit until the end of the move.
  • Recovery: Dives diagonally upwards and hits enemies with a finisher at the end.
  • Ground Pound: Propels downwards with the katars against his body, upon colliding with an enemy the user slices downwards.



Axe

  • NLight: Swings the axe around the front of the user, if an enemy is hit it performs a second swing.
  • SLight: Stretches forward as it smashes the axe into the ground, lifting enemies in the air.
  • DLight: Hits diagonally upwards with a bigger reach than other of the axe's moves.
  • NAir: Swings upwards making a cone-like hitbox.
  • SAir: Swings the axe sideways after a slight start-up.
  • DAir: Swings below the user with a similar hitbox to NAir, but closer to the user.
  • Recovery: Leaps diagonally upwards, before making a spinning swing all around the user in a circular manner, pushes enemies away from the user.
  • Ground Pound: As long as it's held, the user holds the axe ready to attack, once it's let go, it makes a fast circular swing around the user wich has a fairly long duration.



Bow

  • NLight: Shoots an arow diagonally,can be used after slight and dlight for extra damage
  • SLight: Swings the bow and once it hits the enemy,it releases an arrow shot.
  • DLight: Slightly jumps in the air, and landing a long ranged shot at the ground,perfect for cancelling a lot of side sig spammers.
  • NAir:Back flips in the air,if the enemy is hit,it will land an upward arrow that deals decent damage.
  • SAir: similar to the side light , except in the air,and no arrows.
  • DAir: as gravity pulls it down it releases an arrow shot downward ,can be used to combo right after the enemy legend cancel.
  • Recovery: Similar to katar recovery only it grabs the enemy.
  • Ground Pound: slow but does decent damage,as it falls,it launches the enemy unlucky enough to get hit by it,it get launched in the air.



Gauntlets

  • NLight: Strikes a target 5 times with light force, then hit the target again, knocking them back with moderate force.
    Gaunt NLight

    Gaunt NLight

  • SLight: Rush forward, knocking up and pushing the first target you touch in the direction you were facing with moderate force. If you do another light attack while the target is still airborne, you can grab and slam them to the floor.
    Gaunt SLight

    Gaunt SLight

  • DLight: Step forward and slam the ground, dealing moderate damage and knocking an opponent back with light force.
  • NAir: Claps hands together above your legend. If this clap grabs an enemy, they are lightly damaged and thrown downwards.
  • SAir: Punches forward, dealing moderate damage and knocks back with moderate force
    Gaunt SAir

    Gaunt SAir

  • DAir: Punch downward four times, knocking target around with light force.
  • Recovery: Does a powerful rising uppercut (Similar to a Shoryuken) That knocks an enemy upward with High force and damage
  • Ground Pound: Your legend dives, heavily knocking the first opponent hit downward.



Scythe

  • NLight: Like the side light for gauntlets,except it really cannot move you.
  • SLight: Slashes side ways 2 times.
  • DLight: launches the tip of the scythe to an area of ground,if the opponent is hit by it,they will be transported to a new location.
  • NAir: Launches itself in the air,it also grans the opponent unlucky enough a few steps back.
  • SAir: deliberately the same as slight except it slashes once,and is in the air.
  • DAir: Grabs the oppoentn downward,this can be used to edge guard
  • Recovery:
  • Ground Pound:



Cannon

  • NLight: The legend swings their cannon forward, dealing a light knockback with moderate damage. If this hits an enemy, the cannon shoots the target, dealing a little more damage with the same knockback.
  • SLight:
  • DLight:
  • NAir:
  • SAir:
  • DAir:
  • Recovery: The legend swings their cannon upwards and in the direction they were facing. If this hits an enemy, the target is blasted with high damage and moderate force.
  • Ground Pound: The legend holds on to their cannon as they descend. If they hit an enemy, the target is blasted downwards with high damage and force.